September 3, 2008
BioShock postmortem
I really enjoyed BioShock, and think that it took computer games an evolutionary step forward (well, if evolution had a direction). I thus was prepped to like this postmortem on the design of the game. Very interesting, and quite frank. No mention, though, of the disappointing ending of the game.
The Slashdot discussion of the article is almost entirely about BioShock’s famously onerous DRM, which the postmortem article doesn’t mention.
(The postmortem points to a fabulous downloadable collection of art from the game.)
Date: September 3rd, 2008 dw