Joho the Blog » Gaming for peace, sort of
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Gaming for peace, sort of

Interesting article by Di Luo in Computer Gaming world about the government using games not to recruit and train for war (e.g., America’s Army) but to teach more peaceful tactics. Tactical Language Learning System and Virtual Environment Cultural Training for Operational Readiness teach cultural sensitivity. The former is built on the Unreal engine and the latter uses the LithTech engine that brought us so much gamey fun in No One Lives Forever and Tron. For example, VECTOR players learn to understand other cultures’ body language, and also get extra points for head shots.

The article also reports that the International Center on Nonviolent Conflict has created A Force More Powerful that’s designed “to train activists in the planning and tactics needed to bring about political change.” There’s some great stuff on the ICNC page reminding us how successful organized non-violence has been. It makes you wonder what we could have done in Iraq if we had been more imaginative.

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2 Responses to “Gaming for peace, sort of”

  1. Gaming for peace, sort of

    Using video game technologies for cultural training.
    The VECTOR environment is built using iGENâ„¢ and the LithTech Jupiter Game Engine, which has been used to develop such comme

  2. Intl Center for Nonviolent Conflict

    Check this out! Thanks to Joho I’ve found the International Center for Nonviolent Conflict, which among other things a really rich set of web resource links. The Center is dedicated to “developing and encouraging the use of civilian-based, nonmilitary …

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