[liveblog] Ulla Richardson on a game that teaches reading
I’m at the STEAM ed Finland conference in Jyväskylä where Ulla Richardson is going to talk about GraphoLearn, an adaptive learning method for learning to read.
NOTE: Live-blogging. Getting things wrong. Missing points. Omitting key information. Introducing artificial choppiness. Over-emphasizing small matters. Paraphrasing badly. Not running a spellpchecker. Mangling other people’s ideas and words. You are warned, people. |
Ulla has been working on the Jyväskylä< Longitudinal Study of Dyslexia (JLD). Globally, one third of people can’t read or have poor reading skills. One fifth of Europe also. About 15% of children have learning disabilities.
One Issue: knowing which sound goes with which letters. GraphoLearn is a game to help students with this, developed by a multidisciplinary team. You learn a word by connecting a sound to a written letter. Then you can move to syllables and words. The game teaches by trial and error. If you get it wrong, it immediately tells you the correct sound. It uses a simple adaptive approach to select the wrong choices that are presented. The game aims at being entertaining, and motivates also with points and rewards. It’s a multi-modal system: visual and audio. It helps dyslexics by training them on the distinctions between sounds. Unlike human beings, it never displays any impatience.
It adapts to the user’s skill level, automatically assessing performance and aiming at at 80% accuracy so that it’s challenging but not too challenging.
13,000 players have played in Finland, and more in other languages. Ulla displays data that shows positive results among students who use GraphoLearn, including when teaching English where every letter has multiple pronunciations.
There are some difficulties analyzing the logs: there’s great variability in how kids play the game, how long they play, etc. There’s no background info on the students. [I missed some of this.] There’s an opportunity to come up with new ways to understand and analyze this data.
Q&A
Q: Your work is amazing. When I was learning English I could already read Finnish, so I made natural mispronunciations of ape, anarchist, etc. How do you cope with this?
A: Spoken and written English are like separate languages, especially if Finnish is your first language where each letter has only one pronunciation. You need a bigger unit to teach a language like English. That’s why we have the Rime approach where we show the letters in more context. [I may have gotten this wrong.]
Q: How hard is it to adapt the game to each language’s logic?
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A: It’s hard.
Categories: ai, education, games, liveblog, machine learning dw