Psychology of game AI
I’m sure people have studied this already and that some work is already well-known, but I think it’d be interesting to investigate the principles game designers use when creating AI for characters to see if we can learn anything about human psychology at the theoretical level. Game designers aren’t trying to model human intelligence; they just want to not have enemies be sitting ducks who don’t notice when the character next to them takes one to the head. Given the designers’ extreme utilitarian and behavioral intentions, what can we learn about human psychology? Quite possibly nothing, but it’d be fun to learn about. [Tags: games psychology ai]
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