[s2n] Machinima
Paul Marino has been doing machinima for six years. Machinima are animated films created using the tools video game companies make available to build levels to add on to their games. It started with Quake in 1996. He shows some terrific samples
He says his group is working with game developers to allow for derivative works and to explore various licensing models, ultimately making machinima commercially viable. He says that machinima’s future is the democratization of animated storytelling.
[I have to leave the conference now. Damn.] [Technorati tags: s2n machinima]
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