Gaming blogs
PC Gamer’s Feb. issue notices four game-related weblogs:
Ron Gilbert — In 1989, Gilbert wrote “Why Adventure Games Suck, and What We Can Do about It,” which led to his creating the wonderful Monkey Island adventures. The blog is spunky.
Unknown — The writer claims to be the spouse of an EA game developer. The “blog” is a single entry pointing to an essay on why life as a game developer sucks. The page also promises a ” a non-corporate-sponsored watchdog organization specifically devoted to monitoring quality of life in the game industry” which will eventually be available at Gamewatch.org
American McGee – He was the producer of Alice, a nicely-imagine first-person shooter. He has since been turned into a brand, although his second game — the “brought to you by” Scrapland — has gotten mediocre reviews. He writes in his blog every couple of weeks about industry news. One entry points to the personal website of Norm Felchle, the artist responsible for much of the look of Alice. Among his galleries you’ll find a moderately scary collection of photos from fans modeling Alice outfits.
John Romero – Romero was half of the duo responsible for Doom. He’s all of the singularity responsible for what may be the industry’s biggest fiasco, Daikatana (free 107MB demo here), a mediocre game totally killed by hype. Among the goodies: A collection of game music. (I have to say I’m a little — and unreasonably — put off by the “planetromero.com” url of the site. I think he’s maybe up to Village Romero or possibly Canton Romero, but not a whole planet.)
The article doesn’t mention, but should, Terra Nova, a blog devoted to the academic study of virtual worlds. Don’t let the “academic” part scare you, though. This is a lively place.
Categories: Uncategorized dw
Ooh, Ron Gilbert blog. Awesome!
One More Turn!
On a lighter note, Dave Weinberg reviews several game related blogs….
Games are cool and all, but don’t you think that the gaming industry is the same thing as a drug? They just keep building games that aren’t that great, but we all keep coming back for more. I think that Games are like Virtual Meth
Hi all,
As said by Ron
“Ron Gilbert — In 1989, Gilbert wrote “Why Adventure Games Suck, and What We Can Do about It,” which led to his creating the wonderful Monkey Island adventures. The blog is spunky.”
But i think there is still considerable craze for Adventurous games.
Mostly the kids and teens who play the action games prefer fun more than the audio and visual effects.